Research
Current Research Areas
Exploring intersections of technology, culture, and education to advance equity and innovation for underserved communities globally.
01
Immersive Media Technologies
Developing AR, VR, and AI applications for educational engagement, with a focus on accessibility and cultural relevance in STEM contexts.
02
African Folklore & Indigenous Knowledge
Analyzing African oral traditions, particularly Ananse folklore, as epistemological frameworks for modern education and digital storytelling.
03
STEM, STEAM & STREAM Education
Advancing interdisciplinary educational models that integrate arts, recreation, and African heritage into science and technology curricula.
04
Digital Storytelling
Exploring how digital narrative forms can preserve cultural heritage and empower marginalized voices in media ecosystems.
05
Community-Based Learning
Designing participatory learning models that center community needs, especially for rural and underserved populations in Africa and beyond.
06
Strategic Communication
Examining how organizations, governments, and social movements use communication strategies on issues of gender, religion, and social justice.
07
Media & Cultural Studies
Investigating the semiotic, rhetorical, and cultural dimensions of media representation, with focus on African political and religious communication.
Prototypes
Immersive Media Prototypes
Interactive AR experiences developed as part of Daniel’s dissertation research on African folklore and STEM education.
Ananse and the Wisdom Pot
Immersive AR prototype on African folklore and STEM. Built on itch.io.
AR Environmental Education
Immersive media AR prototype on African folklore for environmental education. Built with Snapchat Lens.
Grants
