Research

Current Research Areas

Exploring intersections of technology, culture, and education to advance equity and innovation for underserved communities globally.

01

Immersive Media Technologies

Developing AR, VR, and AI applications for educational engagement, with a focus on accessibility and cultural relevance in STEM contexts.

02

African Folklore & Indigenous Knowledge

Analyzing African oral traditions, particularly Ananse folklore, as epistemological frameworks for modern education and digital storytelling.

03

STEM, STEAM & STREAM Education

Advancing interdisciplinary educational models that integrate arts, recreation, and African heritage into science and technology curricula.

04

Digital Storytelling

Exploring how digital narrative forms can preserve cultural heritage and empower marginalized voices in media ecosystems.

05

Community-Based Learning

Designing participatory learning models that center community needs, especially for rural and underserved populations in Africa and beyond.

06

Strategic Communication

Examining how organizations, governments, and social movements use communication strategies on issues of gender, religion, and social justice.

07

Media & Cultural Studies

Investigating the semiotic, rhetorical, and cultural dimensions of media representation, with focus on African political and religious communication.

Prototypes

Immersive Media Prototypes

Interactive AR experiences developed as part of Daniel’s dissertation research on African folklore and STEM education.

Ananse and the Wisdom Pot

Immersive AR prototype on African folklore and STEM. Built on itch.io.

AR Environmental Education

Immersive media AR prototype on African folklore for environmental education. Built with Snapchat Lens.

Grants

Grant Projects

01

National Science Foundation – EGR Gaming Lab

School of Journalism and Communication, University of Oregon · Research Assistant

02

Dean's Grant on Creative Research

School of Journalism and Communication, University of Oregon
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